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Snorklande kvinna med VR-glasögon
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Lecture: VR for Ocean Literacy

Hållbarhet & miljö
Naturvetenskap & IT

The ocean – the planet's largest ecosystem – is suffering from human activities causing environmental issues such as climate change, plastic pollution, or over-fishing. Welcome to a lecture on how new technology can contribute to greater awareness of these issues.

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Datum
30 maj 2024
Tid
18:00 - 19:00
Plats
Göteborgs naturhistoriska museum, Museivägen 10, Göteborg
Kostnad
Free, but there is an entrance fee to the museum. Free admission for children under the age of 20.
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The lecture hall has an audio induction loop, and space for wheelchairs.
Ytterligare information

Medverkande
Géraldine Fauville, Department of Education, Communication and Learning, University 91̽»¨ and Gustav Petersen, Department of Psychology, University of Copenhagen
Bra att veta
This lecture will be held in english
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Göteborgs naturhistoriska museum

Given the crucial role the ocean plays in human and planetary health, urgent action is needed to avoid an ocean emergency. To act more sustainably, however, people need to be aware of these issues. In other words, people need to be ocean literate, namely understanding their impact on the ocean and the impact the ocean has on them.

Technology-enhanced learning

One of the challenges to gaining ocean literacy, however, is the invisible nature of life (and destruction) below water. Therefore, an emerging area of research at the intersection of technology-enhanced learning, marine biology, and education has begun investigating how carefully constructed interventions that involve first-hand experiences with the ocean mediated by technology can promote ocean literacy.  

Géraldine Fauville (University 91̽»¨) and Gustav Petersen (University of Copenhagen) are exploring how virtual reality technology can be used to create powerful, immersive encounters with the ocean, and how this can lead to enhanced ocean literacy. Join them to learn more about their past and current research projects which involve cutting-edge technologies such as underwater virtual reality equipment and artificial intelligence.